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orca-robotics
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orcaplayer Namespace ReferenceConverts between Player and Orca types.
More...
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Player to Orca Conversion Functions |
void | convert (const PlayerCc::LaserProxy &proxy, orca::LaserScanner2dDataPtr &obj, bool convertHeaders) |
void | convert (const PlayerCc::LaserProxy &proxy, double &maxRange, double &fieldOfView, double &startAngle, int &numberOfSamples) |
| Converts laser configuration to values of orca::RangeScanner2dConfig.
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void | convert (PlayerCc::SimulationProxy &proxy, orca::Localise2dData &obj, const std::string &id) |
void | convert (const PlayerCc::Position3dProxy &proxy, orca::Odometry3dData &obj) |
| Converts Gazebo simulated position3d data to orca::Odometry3dData.
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Detailed Description
Converts between Player and Orca types.
This namespace is part of a library which converts between Player and Orca types..
- See also:
- libOrcaPlayer
Function Documentation
void orcaplayer::convert |
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PlayerCc::SimulationProxy & |
proxy, |
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orca::Localise2dData & |
obj, |
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const std::string & |
id |
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) |
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Converts Stage simulated position data to orca::Localise2dData. - Note:
- Access functions in SimulationProxy are not const.
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void orcaplayer::convert |
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const PlayerCc::LaserProxy & |
proxy, |
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orca::LaserScanner2dDataPtr & |
obj, |
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bool |
convertHeaders = true |
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) |
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Converts laser data to orca::LaserScanner2dData. If convertHeaders is FALSE, only the data (ranges, intensities) are processed and the header information (fieldOfView, maxRange, etc.) is left untouched. |
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