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orcaqgui3d::PtrIceStormElement3d< PainterType, DataType, DataPtrType, ProxyType, ConsumerType, ConsumerPrxType > Class Template ReferenceBase class for gui elements that receive data from IceStorm.
More...
#include <ptricestormelement3d.h>
Inherits orcaqgui3d::GuiElement3d.
Inheritance diagram for orcaqgui3d::PtrIceStormElement3d< PainterType, DataType, DataPtrType, ProxyType, ConsumerType, ConsumerPrxType >:
[legend]List of all members.
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Public Member Functions |
| PtrIceStormElement3d (const orcaice::Context &context, const std::string &proxyString, PainterType &painter, const double timeoutMs=5000.0) |
virtual void | actionOnConnection ()=0 |
| Can do special stuff on connection by inheriting and overloading this.
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virtual void | update () |
| Here we pop data from the consumer buffer.
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void | paint (QGLWidget *p) |
| This implementation is sufficient for all derived classes.
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Protected Attributes |
orcaqgui::PtrIceStormListener<
DataType, DataPtrType, ProxyType,
ConsumerType, ConsumerPrxType > | listener_ |
| Object to handle network communication, including subscription process.
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PainterType & | painter_ |
| Object to handle painting to our data to screen.
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Detailed Description
template<class PainterType, class DataType, class DataPtrType, class ProxyType, class ConsumerType, class ConsumerPrxType>
class orcaqgui3d::PtrIceStormElement3d< PainterType, DataType, DataPtrType, ProxyType, ConsumerType, ConsumerPrxType >
Base class for gui elements that receive data from IceStorm.
Connects to an interface, passes info to painter
- Author:
- Alex Brooks
Constructor & Destructor Documentation
template<class PainterType, class DataType, class DataPtrType, class ProxyType, class ConsumerType, class ConsumerPrxType> |
orcaqgui3d::PtrIceStormElement3d< PainterType, DataType, DataPtrType, ProxyType, ConsumerType, ConsumerPrxType >::PtrIceStormElement3d |
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const orcaice::Context & |
context, |
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const std::string & |
proxyString, |
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PainterType & |
painter, |
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const double |
timeoutMs = 5000.0 |
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) |
[inline] |
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timeoutMs is how long we wait before assuming a problem and trying to reconnect. (timoutMs = -1 means we never timeout) |
The documentation for this class was generated from the following file:
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