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propertydb.h

00001 #ifndef PROPSERVER_PROPERTYDB_H
00002 #define PROPSERVER_PROPERTYDB_H
00003 
00004 #include <string>
00005 #include <map>
00006 
00007 namespace propserver {
00008 
00009 //
00010 // @brief Property Database
00011 //
00012 // @author Alex Brooks
00013 //
00014 class PropertyDb
00015 {
00016 
00017 public: 
00018 
00019     PropertyDb();
00020     ~PropertyDb();
00021 
00022     // Overwrites any properties that might already be set.
00023     void addProperties( const std::map<std::string,std::string> &newProperties );
00024     const std::map<std::string,std::string> &properties() const { return properties_; }
00025 
00026 private: 
00027 
00028     std::map<std::string,std::string> properties_;
00029 
00030 };
00031 
00032 std::string toString( const std::map<std::string,std::string> &properties );
00033 
00034 }
00035 
00036 #endif
 

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