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hydroglu Namespace ReferenceLibrary useful to build algorithms using powerful GPU's. More...
Detailed DescriptionLibrary useful to build algorithms using powerful GPU's. This namespace is part of a library which contains classes and functions for building algorithms using powerful GPU's
Typedef Documentation
A Shared GLFrameBuffer Pointer Keeps a reference count and is automatically destroyed when the count is 0
A Shared GLTexture Pointer Keeps a reference count and is automatically destroyed when the count is 0 Function Documentation
OpenGL error checking utility. This function will fetch, print out, and clear the opengl error messages. If NDEBUG is defined it does nothing, other wise it has the above mentioned behavior. Typical Usage: * #include <hydroglu/hydroglu.h> * //... other code * checkErrorsGL( ERROR_INFO ); * |
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