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LaserScanner2dPlayerClient
[LaserScanner2d driversC++Linux]

A wrapper for Player client. More...

A wrapper for Player client.

This driver wraps a player client. Given a running Player server, the laser gets data from that server and distributes it over Orca pipes. Talks to a Player server (see the Player webpage).

Dependencies
  • Player. Requires that Player v.>=2.0 are installed and running. As Player itself, this driver is Linux only.
Extra configuration
  • PlayerClient.Host (string)
    • The host that Player (or Stage) is running on
    • Default: "localhost"
  • PlayerClient.Port (int)
    • The port that PLayer (or Stage) is running on
    • Default: 6665
  • PlayerClient.Device (int)
    • Device ID of the laser to which the driver will connect to
    • Default: 0
  • PlayerClient.Driver (string)
    • Driver used by the Player server. In theory this is unnecessary because the Player laser interface should abstract these differences. In reality the drivers either do not implement the interface fully or the implementation contains bugs. So we need to specify the driver here and implement various work-arounds.
    • Valid values: { "sicklms200", "stage", "gazebo", "urglaser" }
    • Default: "sicklms200"
  • PlayerClient.UsePlayerTimestamp (int)
    • Whether to use the timestamp Player reports
    • If 0, the timestamp is set by the arrival time of the data
    • Default: 0
 

Webmaster: Tobias Kaupp (tobasco at users.sourceforge.net)


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