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hydropathplan::SparseSkeletonPathPlanner Class Reference

Similar to SkeletonPathPlanner, but faster. More...

#include <sparseskeletonpathplanner.h>

Inherits hydropathplan::IPathPlanner2d.

List of all members.

Public Member Functions

 SparseSkeletonPathPlanner (const hydroogmap::OgMap &ogMap, double robotDiameterMetres, double traversabilityThreshhold, bool doPathOptimization, bool addExtraNodes, double extraNodeResolution, bool jiggleBadWaypoints, const CostEvaluator &costEvaluator=DefaultCostEvaluator())
void computePath (int startX, int startY, int endX, int endY, Cell2DVector &path) const

Detailed Description

Similar to SkeletonPathPlanner, but faster.

Works by taking the output of Skeleton path planning, and extracting a set of nodes (ie junctions in the skeleton).

Plans using this sparse set of nodes (and links between them) rather than the full skeleton, which is much faster.

Author:
Alex Brooks

Constructor & Destructor Documentation

hydropathplan::SparseSkeletonPathPlanner::SparseSkeletonPathPlanner ( const hydroogmap::OgMap ogMap,
double  robotDiameterMetres,
double  traversabilityThreshhold,
bool  doPathOptimization,
bool  addExtraNodes,
double  extraNodeResolution,
bool  jiggleBadWaypoints,
const CostEvaluator costEvaluator = DefaultCostEvaluator() 
)

Warning: may throw 'hydropathplanException's

References hydroogmap::GenericMap< T >::metresPerCell().


Member Function Documentation

void hydropathplan::SparseSkeletonPathPlanner::computePath ( int  startX,
int  startY,
int  endX,
int  endY,
Cell2DVector path 
) const [virtual]

The cells in 'path' are guaranteed to be in line-of-sight of one another, but are not guaranteed to be adjacent to one another.

Warning: may throw 'hydropathplanException's

Implements hydropathplan::IPathPlanner2d.


The documentation for this class was generated from the following files:
 

Webmaster: Tobias Kaupp (tobasco at users.sourceforge.net)


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