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gltexture.h00001 /* 00002 * Orca-Robotics Project: Components for robotics 00003 * http://orca-robotics.sf.net/ 00004 * Copyright (c) 2007-2009 Tom Burdick <thomas.burdick@gmail.com> 00005 * 00006 * This copy of Orca is licensed to you under the terms described in 00007 * the LICENSE file included in this distribution. 00008 * 00009 */ 00010 00011 #ifndef HYDRO_GLU_GLTEXTURE_H 00012 #define HYDRO_GLU_GLTEXTURE_H 00013 00014 #include "exceptions.h" 00015 00016 #include <string> 00017 00018 #include <GL/glew.h> 00019 #include <GL/gl.h> 00020 00021 #include "glerrorutil.h" 00022 00023 #include <IceUtil/Shared.h> 00024 #include <IceUtil/Handle.h> 00025 00026 #include <hydroimage/structures.h> 00027 00028 namespace hydroglu 00029 { 00030 class GLTexture; 00031 00036 typedef IceUtil::Handle<GLTexture> GLTexturePtr; 00037 00042 class GLTexture : public virtual IceUtil::Shared 00043 { 00044 public: 00045 GLTexture(std::string name, uint32_t width, uint32_t height, GLenum type=GL_TEXTURE_2D, GLenum format=GL_RGBA, bool dma=true); 00046 00047 ~GLTexture(); 00048 00049 void upload( const uint8_t* const buffer, size_t bufferSize, GLenum bufferFormat ); 00050 void download( const uint8_t* buffer , GLenum bufferFormat ); 00051 00052 void bind() const; 00053 void unbind() const; 00054 00055 void pushBind(); 00056 void popBind(); 00057 00058 std::string name() const; 00059 GLuint handle() const; 00060 uint32_t width() const; 00061 uint32_t height() const; 00062 GLenum type() const; 00063 GLenum format() const; 00064 bool normalized() const; 00065 00066 void setMinFilter(GLenum filter); 00067 void setMagFilter(GLenum filter); 00068 void setWrapS(GLenum wrapS); 00069 void setWrapT(GLenum wrapT); 00070 00071 private: 00072 std::string name_; 00073 GLuint handle_; 00074 uint32_t width_; 00075 uint32_t height_; 00076 GLenum type_; 00077 GLenum format_; 00078 bool normalized_; 00079 bool dma_; 00080 GLuint pushedHandle_; 00081 GLuint buffer_; 00082 }; 00083 00084 #define TEXCOORD_BL(tex) 0.0, 0.0 00085 #define TEXCOORD_TL(tex) 0.0, tex->normalized() ? 1.0 : tex->height() 00086 #define TEXCOORD_BR(tex) tex->normalized() ? 1.0 : tex->width(), 0.0 00087 #define TEXCOORD_TR(tex) tex->normalized() ? 1.0 : tex->width(), tex->normalized() ? 1.0 : tex->height() 00088 00089 00090 } 00091 00092 #endif 00093 |
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