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objectmodel.h

00001 #ifndef OBJECTMODEL_H
00002 #define OBJECTMODEL_H
00003 
00004 #if HAVE_LIB3DS
00005 #include <lib3ds/file.h>
00006 #include <lib3ds/node.h>                        
00007 #include <lib3ds/mesh.h>
00008 #include <lib3ds/material.h>
00009 #include <lib3ds/camera.h>
00010 #include <lib3ds/light.h>
00011 #include <lib3ds/matrix.h>
00012 #include <lib3ds/vector.h>
00013 #endif
00014 
00015 namespace orcaqgui3d {
00016 
00022 class ObjectModel
00023 {
00024 
00025 public: 
00026 
00027     ObjectModel( const char *filename );
00028     ~ObjectModel();
00029 
00031     void render();
00032 
00033 private: 
00034 
00035 #if HAVE_LIB3DS
00036     void renderNode(Lib3dsNode *node);
00037     Lib3dsFile *file_;
00038 #endif
00039 
00040 };
00041 
00042 }
00043 
00044 #endif
 

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