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glshader.h00001 /* 00002 * Orca-Robotics Project: Components for robotics 00003 * http://orca-robotics.sf.net/ 00004 * Copyright (c) 2007-2009 Tom Burdick <thomas.burdick@gmail.com> 00005 * 00006 * This copy of Orca is licensed to you under the terms described in 00007 * the LICENSE file included in this distribution. 00008 * 00009 */ 00010 00011 #ifndef HYDRO_GLU_GLSHADER_H 00012 #define HYDRO_GLU_GLSHADER_H 00013 00014 #include "exceptions.h" 00015 00016 #include <GL/glew.h> 00017 #include <GL/gl.h> 00018 00019 #include <IceUtil/Shared.h> 00020 #include <IceUtil/Handle.h> 00021 00022 namespace hydroglu 00023 { 00024 00025 class GLShader : public virtual IceUtil::Shared 00026 { 00027 public: 00028 GLuint handle() const; 00029 std::string source() const; 00030 std::string name() const; 00031 virtual ~GLShader(); 00032 00033 protected: 00034 GLShader(GLenum type, std::string source, std::string name); 00035 00036 static std::string sourceFromFile(std::string filename); 00037 00038 private: 00039 void compile(); 00040 00041 GLenum type_; 00042 std::string name_; 00043 GLuint handle_; 00044 std::string source_; 00045 }; 00046 00047 typedef IceUtil::Handle<GLShader> GLShaderPtr; 00048 00049 } 00050 00051 #endif |
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