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glprocess.h00001 /* 00002 * Orca-Robotics Project: Components for robotics 00003 * http://orca-robotics.sf.net/ 00004 * Copyright (c) 2008 Tom Burdick <thomas.burdick@gmail.com> 00005 * 00006 * This copy of Orca is licensed to you under the terms described in 00007 * the LICENSE file included in this distribution. 00008 * 00009 */ 00010 00011 #ifndef HYDRO_GLU_GLPROCESS_H 00012 #define HYDRO_GLU_GLPROCESS_H 00013 00014 #include "gltexture.h" 00015 00016 #include <vector> 00017 00018 #include <IceUtil/Shared.h> 00019 #include <IceUtil/Handle.h> 00020 00021 00022 namespace hydroglu 00023 { 00024 00035 class GLProcess : public virtual IceUtil::Shared 00036 { 00037 public: 00038 virtual ~GLProcess() = 0; 00039 00041 virtual void initializeGL() = 0; 00042 00044 virtual void processGL() = 0; 00045 00047 inline void setInputTextures(const std::vector<GLTexturePtr>&); 00048 00050 virtual const std::vector<GLTexturePtr>& getOutputTextures() = 0; 00051 }; 00052 00053 typedef IceUtil::Handle<GLProcess> GLProcessPtr; 00054 00055 } 00056 00057 #endif 00058 |
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