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glprocess.h

00001 /*
00002 * Orca-Robotics Project: Components for robotics 
00003 *               http://orca-robotics.sf.net/
00004 * Copyright (c) 2008 Tom Burdick <thomas.burdick@gmail.com>
00005 *
00006 * This copy of Orca is licensed to you under the terms described in
00007 * the LICENSE file included in this distribution.
00008 *
00009 */
00010 
00011 #ifndef HYDRO_GLU_GLPROCESS_H
00012 #define HYDRO_GLU_GLPROCESS_H
00013 
00014 #include "gltexture.h"
00015 
00016 #include <vector>
00017 
00018 #include <IceUtil/Shared.h>
00019 #include <IceUtil/Handle.h>
00020 
00021 
00022 namespace hydroglu
00023 {
00024 
00035 class GLProcess : public virtual IceUtil::Shared
00036 {
00037 public:
00038     virtual ~GLProcess() = 0;
00039 
00041     virtual void initializeGL() = 0;
00042 
00044     virtual void processGL() = 0;
00045 
00047     inline void setInputTextures(const std::vector<GLTexturePtr>&);
00048 
00050     virtual const std::vector<GLTexturePtr>& getOutputTextures() = 0;
00051 };
00052 
00053 typedef IceUtil::Handle<GLProcess> GLProcessPtr;
00054 
00055 }
00056 
00057 #endif
00058 
 

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