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glfragmentshader.h

00001 /*
00002 * Orca-Robotics Project: Components for robotics 
00003 *               http://orca-robotics.sf.net/
00004 * Copyright (c) 2007-2009 Tom Burdick <thomas.burdick@gmail.com>
00005 *
00006 * This copy of Orca is licensed to you under the terms described in
00007 * the LICENSE file included in this distribution.
00008 *
00009 */
00010 
00011 #ifndef HYDRO_GLU_GLFRAGMENTSHADER_H
00012 #define HYDRO_GLU_GLFRAGMENTSHADER_H
00013 
00014 #include "glshader.h"
00015 
00016 #include <IceUtil/Shared.h>
00017 #include <IceUtil/Handle.h>
00018 
00019 namespace hydroglu
00020 {
00021     
00022 class GLFragmentShader;
00023 typedef IceUtil::Handle<GLFragmentShader> GLFragmentShaderPtr;
00024 
00025 class GLFragmentShader : public GLShader, public virtual IceUtil::Shared
00026 {
00027 public:
00028     static GLFragmentShaderPtr fromString(std::string source, std::string name);
00029     static GLFragmentShaderPtr fromFile(std::string filename, std::string name);
00030     virtual ~GLFragmentShader();
00031 
00032 protected:
00033     GLFragmentShader(std::string source, std::string name);
00034 };
00035 
00036 }
00037 
00038 #endif
 

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